AM_CONDITIONAL(BUILD_RECORDER, $build_recorder)
-CLUTTER_MIN_VERSION=1.5.15
+CLUTTER_MIN_VERSION=1.7.5
GOBJECT_INTROSPECTION_MIN_VERSION=0.10.1
GJS_MIN_VERSION=0.7.11
MUTTER_MIN_VERSION=3.0.0
texture = cogl_texture_new_from_data (32, 32,
COGL_TEXTURE_NONE,
- COGL_PIXEL_FORMAT_BGRA_8888,
+ CLUTTER_CAIRO_FORMAT_ARGB32,
COGL_PIXEL_FORMAT_ANY,
cairo_image_surface_get_stride (surface),
cairo_image_surface_get_data (surface));
cogl_read_pixels (0, 0,
recorder->stage_width, recorder->stage_height,
COGL_READ_PIXELS_COLOR_BUFFER,
- COGL_PIXEL_FORMAT_BGRA_8888_PRE,
+ CLUTTER_CAIRO_FORMAT_ARGB32,
data);
recorder_draw_cursor (recorder, buffer);
sprite = cogl_texture_new_from_data (cursor_image->width,
cursor_image->height,
COGL_TEXTURE_NONE,
-#if G_BYTE_ORDER == G_LITTLE_ENDIAN
- COGL_PIXEL_FORMAT_BGRA_8888_PRE,
-#else
- COGL_PIXEL_FORMAT_ARGB_8888_PRE,
-#endif
+ CLUTTER_CAIRO_FORMAT_ARGB32,
COGL_PIXEL_FORMAT_ANY,
cursor_image->width * 4, /* stride */
cursor_data);
#include <cairo.h>
-/* Cairo stores the data in native byte order as ARGB but Cogl's pixel
- formats specify the actual byte order. Therefore we need to use a
- different format depending on the architecture */
-#if G_BYTE_ORDER == G_LITTLE_ENDIAN
-#define PIXEL_FORMAT COGL_PIXEL_FORMAT_BGRA_8888_PRE
-#else
-#define PIXEL_FORMAT COGL_PIXEL_FORMAT_ARGB_8888_PRE
-#endif
-
G_DEFINE_TYPE(StDrawingArea, st_drawing_area, ST_TYPE_WIDGET);
struct _StDrawingAreaPrivate {
{
priv->texture = cogl_texture_new_with_size (width, height,
COGL_TEXTURE_NONE,
- PIXEL_FORMAT);
+ CLUTTER_CAIRO_FORMAT_ARGB32);
priv->needs_repaint = TRUE;
}
priv->context = NULL;
cogl_texture_set_region (priv->texture, 0, 0, 0, 0, width, height, width, height,
- PIXEL_FORMAT,
+ CLUTTER_CAIRO_FORMAT_ARGB32,
cairo_image_surface_get_stride (surface),
cairo_image_surface_get_data (surface));
texture = cogl_texture_new_from_data (size, size,
COGL_TEXTURE_NONE,
-#if G_BYTE_ORDER == G_LITTLE_ENDIAN
- COGL_PIXEL_FORMAT_BGRA_8888_PRE,
-#else
- COGL_PIXEL_FORMAT_ARGB_8888_PRE,
-#endif
+ CLUTTER_CAIRO_FORMAT_ARGB32,
COGL_PIXEL_FORMAT_ANY,
rowstride,
data);
texture = cogl_texture_new_from_data (paint_box.x2 - paint_box.x1,
paint_box.y2 - paint_box.y1,
COGL_TEXTURE_NONE,
-#if G_BYTE_ORDER == G_LITTLE_ENDIAN
- COGL_PIXEL_FORMAT_BGRA_8888_PRE,
-#elif G_BYTE_ORDER == G_BIG_ENDIAN
- COGL_PIXEL_FORMAT_ARGB_8888_PRE,
-#else
- COGL_PIXEL_FORMAT_ANY,
-#error unknown endianness type
-#endif
+ CLUTTER_CAIRO_FORMAT_ARGB32,
COGL_PIXEL_FORMAT_ANY,
rowstride,
data);